Many companies are looking at rapid e-learning for just-in-time learning, to save money on training, and to provide training that currently is not available. Here are some recommendations to identify if rapid e-learning is right for your project.
Rapid E-Learning |
Traditional E-Learning |
| Content rapidly changes or is updated frequently | Content is fixed, or rarely changes |
| Content may or may not be generic or have a short shelf life | Content is generic or has a long shelf life |
| Limited or non-existent budget | Large budget |
| Just in time information – hot topic |
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| Quick time for delivery | Long lead time |
| Re-purpose existing content | Original content |
| Any subject that can be explained in words | Subjects that need simulations or 3D models |
Rapid E-Learning |
Traditional E-Learning |
SME can use the tool – as simple to use as PowerPoint and Word – one to two day learning curve |
Power User tool – graphic specialists, technically sophisticated users – two weeks to six month learning curve |
Produces content that is easily deployed |
May include complex interactions, high band width content, plug-ins |
Does not require a team of people to create a course |
Need a team that has advanced skills e.g. programming, graphic design, instructional design |
Course creator imports graphics, clip art, simulations, and animations |
Course creator creates graphics, simulations, and animations |
Company understand the value of e-learning (understands the cost, time, accessibility savings of moving classroom training to the web) |
Company has not necessary embraced e-learning |
Works well in a bottom up initiative structure |
Works well in a top down initiative structure (larger budgets, larger projects) |
Visual design (look and feel) is supplied by company – course developer is not involved. |
Visual design (look and feel) is integral part of development process |
Courses can be easily maintained, updated, and re-posted |
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Rapid E-Learning Project |
Traditional E-Learning Project |
SME (Profile: analytical thinker, able to deliver information in a structured form, like a journalist) |
Project manager |
Optional: Artist to create any project specific graphics, simulations, or interactions |
Graphic artist(s) |
Optional: Instructional designer to bring course up to the next level |
Programmer |
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Course Developer |
|
Instructional designer |
|
SME |
Course developer |
Skill level |
Level one |
Takes knowledge and creates a course |
Level two |
Additionally, can change graphics, colors, add in clip art |
Level three |
Collaborates with graphic artist to bring courses to life |
Level four |
Collaborates with graphic artist and programmer (database) to bring additional functions to a course |
Synchronous |
Asynchronous |
Content needs an instructor – clear need for communication between instructor and student (instructor face time) |
Content can stand on its own |
Instructor is available when students are available |
Course is available 24 x 7 |
Students are not necessarily self motivated |
Students need just-in-time training (available when they are, not when the instructor is available) |
Instructor is changing content in real time (Content is not finished) |
Courses that can be used as a corporate resource, a reference for increasing productivity (e.g. can be accessed by a Knowledge Management system) |
Note: Asynchronous material can be effective in a synchronous environment; the reverse is not the case.